ARTIVISM

ARTIVISM Bridging Art and Migrant Voices for a Peaceful Future Project Name: ARTIVISMProgramme: Erasmus+Priorities: Promoting active citizenship, young people’s sense of initiative and youth entrepreneurship including social entrepreneurshipProject ID: Coming SoonWebsite: Coming soon Social media: Coming soon Duration: 25 monthsTopics: Creativity, arts and culture, Inclusion, promoting equality and non-discrimination, Reception and integration of refugees and migrant  Project Description Artivism is a creative initiative that uses art as a tool for activism and social change. Focused on empowering young migrants and refugees, the project fosters inclusion, intercultural dialogue, and self-expression through collaborative, arts-based activities. By creating safe, participatory spaces for artistic exploration, Artivism helps individuals navigate identity, build resilience, and connect across cultural divides. The project demonstrates how art can challenge discrimination, promote human rights, and strengthen democratic values—proving that creativity is not just a form of expression, but a powerful force for social transformation.  Project Consortium Project Coordinator:Traces&Dreams AB – Sweden Partners PRISM IMPRESA SOCIALE S.R.L. – Italy Connectus – Greece Fundacja Rozwoju Aktywnosci Miedzynarodowej i Edukacyjnej (FRAME) – Poland Grupo DSG Consultores, Formación e Innovación S. L. – Spain Project Results WP1: Project Management WP2: The Artivism gallery: Fostering connections and collective narratives across communities  WP3: Building Artivism: Art event management and artistic techniques for social change  WP4: Becoming Artist for peace: Implementation of local art-based events  WP5: Communication and Dissemination Our role Connectus plays a key role in the Artivism project by leading the development of digital solutions, communication strategies, and inclusive educational tools. With strong expertise in digital education and EU policy research, Connectus is responsible for creating the project’s online platforms and interactive resources, including digital galleries, pedagogical toolkits, and multimedia content that amplify the voices of young migrants and refugees.The organization also oversees the project’s branding, social media presence, and promotional campaigns, ensuring consistent messaging aligned with the project’s values of inclusion, diversity, and social justice. In addition, Connectus contributes to the design of training materials aimed at upskilling youth workers and supporting vulnerable groups, particularly in areas such as digital skills, entrepreneurship, and intercultural dialogue. Through its strategic and technical contributions, Connectus ensures that the project’s impact extends beyond physical events, creating sustainable, accessible tools that foster participation, learning, and long-term social change. Impact Artivism is designed to create lasting social impact by using art as a catalyst for inclusion, dialogue, and cultural understanding. Through creative engagement, the project supports young people—particularly those with migrant and refugee backgrounds—in expressing themselves, connecting with others, and feeling a stronger sense of belonging.  By fostering collaboration between communities, artists, and cultural practitioners, Artivism contributes to breaking down stereotypes, reducing social isolation, and building more inclusive, empathetic societies. Its approach not only enhances individual confidence and communication skills but also strengthens the social fabric by promoting mutual respect and intercultural exchange.  The project’s impact will be reflected in personal growth, stronger community ties, and a deeper recognition of art’s role in driving positive social change. Through ongoing reflection and assessment, Artivism aims to leave a sustainable legacy that inspires future initiatives at both local and international levels. 

ENTREGAMER

ENTREGAMER Developing the entrepreneurial capacities of university students in AI-based gamified environments Project Name: ENTREGAMERProgramme: Erasmus+Priorities: Addressing digital transformation through development of digital readiness, resilience and capacity, Supporting innovation and entrepreneurial skills of studentsProject ID: Coming SoonWebsite: Coming soon Social media: Coming soon Duration: 24 monthsTopics: Artificial Intelligence (AI) and data usage, Entrepreneurial learning – entrepreneurship education, Development of training courses Project Description EntreGamer is a project designed to enhance entrepreneurial education in higher education by leveraging AI-powered, gamified learning tools. Aligned with the European Commission’s goals to increase graduate employability and foster entrepreneurial mindsets, the project uses the EntreComp framework to guide competence development. EntreGamer aims to create equal opportunities in the labour market by offering three core tools: Entreplay, an open-access platform for entrepreneurship learning; AIPathSense Mentor, an AI-driven academic and self-reflection advisor; and EntreGameHub, a gamified community space that fosters student engagement and collaboration in entrepreneurship. Project Consortium Project Coordinator:UNIWERSYTET EKONOMICZNY W KRAKOWIE – Poland Partners STICHTING HOGER BEROEPSONDERWIJS HAAGLANDEN – Netherlands JUSTUS-LIEBIG-UNIVERSITAET GIESSEN – Germany Connectus – Greece INNOMATE – Turkey Universitat Internacional Valenciana-Valencian International University – Spain Project Results WP1: Project Management WP2: Entreplay: Open access learning platform for entrepreneurship in gamified environment WP3: AIPathSense Mentor: AI-Empowered Self-Reflection and Academic Pathway Adviser WP4: EntrepGameHub: Student community for Entrepreneurship in gamified environment WP5: Promotion of project results Our role Connectus will play a key role in the EntreGamer project by leading the development of digital learning tools and supporting the creation of AI-powered educational content. With its expertise in designing e-learning platforms and interactive resources, Connectus will contribute to building the Entreplay and AIPathSense Mentor systems, ensuring they are user-friendly, engaging, and aligned with entrepreneurial learning goals. The organization will also support the development of gamified content and upskilling materials aimed at students and educators. In addition, Connectus will be responsible for shaping the project’s dissemination strategy, including branding, social media content, newsletters, and promotional materials. It will coordinate outreach to ensure strong project visibility and stakeholder engagement. Connectus will also assist in piloting tools, gathering user feedback, and refining content based on input from students and teachers. Its work will directly support the project’s goals of improving digital readiness and entrepreneurial competencies. Impact To ensure strong project impact and quality, EntreGamer will implement a comprehensive quality assurance framework with regular peer reviews and validation of deliverables. A dedicated Quality Management Team will monitor progress and provide feedback throughout. Clear performance indicators will track engagement, satisfaction, and learning outcomes. Project tools like Gantt charts and BASECAMP will support real-time planning and issue resolution. Regular meetings and reports will ensure timely delivery of all activities. Stakeholder feedback via surveys and interviews will guide improvements. Piloting with students and educators will ensure relevance and usability. Dissemination will include events, digital outreach, and printed materials. Social media and newsletters will boost visibility. Overall, this structured approach will ensure alignment with project goals and sustained impact.

ESG Essentials​: Environment Social and Governance Essentials​

ESG Essentials Environment Social and Governance Essentials Project Name: ESG Essentials: Environment Social and Governance EssentialsProgramme: Erasmus+Priorities: 1. Environment and fight against climate change. 2. Adapting vocational education and training to labour market needs. 3. Increasing attractiveness of VET.Project ID: 2024-1-MT01-KA220-VET-000249927Website: Coming soon Social media: Coming soon Duration: 24 monthsTopics: – Creating new, innovative or joint curricula or courses – Development of training courses– Environment and climate change Project Description This project promotes ESG adoption and sustainability across the EU, supporting the Net Zero transition. It aims to help SMEs integrate ESG principles, enhancing business sustainability, meeting market demands, attracting investment, and improving corporate reputation. By providing educational resources, implementation frameworks, and digital tools, the project ensures that SMEs can comply with regulations, strengthen their brand, and unlock growth opportunities. Ultimately, it contributes to a more sustainable and resilient European economy. Project Consortium Project Coordinator:Maltese Italian Chamber of Commerce – Malta Partners LT Synergy Ltd -Cyprus Connectus – Greece Consorzio Universitario di Economia Industriale e Manageriale – Italy Empresas con Valores – Spain Balkan Bridge EOOD – Bulgaria Project Results WP1 – Project ManagementWP2 – ESG Essentials Curriculum & TrainingWP3 – ESG Essentials Implementation FrameworkWP4 – ESG Essentials Learning PlatformWP5 – Dissemination & Exploitation Our role During WP2, we will be responsible for the development of the training material in collaboration with lead partner. Also, Connectus will be the Leader of Activity 5: External assessment. During WP3 P2, we will be responsible for ensuring the didactic part of the result. Also, Connectus will be the Leader of Activity 5: Internal Assessment. During WP4, we will provide input in terms of the transformation of the learning content. Also, Connectus will be the leader of Activity 4: Internal platform testing & refinement. During WP5, we will handle the development/ongoing update of the Dissemination and Exploitation Strategy. Impact The project will impact target groups by making the ESG Essentials curriculum available to VET trainers, providing SMEs with an implementation framework, and showcasing results through assessments. Consortium partners will gain ESG expertise, supporting SMEs and professionals while unlocking new business opportunities. Other stakeholders, including VET centers and business associations, will drive ESG adoption at national and EU levels. Sustainability will be ensured through stakeholder engagement, national meetings, publications, and dissemination events, ensuring ESG principles are widely promoted and applied.

Youngpreneures

Youngpreneures Project Name: YoungpreneuresProgramme: Erasmus+Priorities: 1. Inclusion and diversity in all fields of education, training, youth and sport. 2. Promoting active citizenship, young people’s sense of initiative and youth entrepreneurship including social entrepreneurship. 3. Strengthening the employability of young people.Project ID: 2023-3-SE02-KA210-YOU-000184296Website: www.youngpreneurs.euSocial media: LinkedInDuration: 01/09/2023 to 31/08/2025 Topics: Soft skills, Employability, Entrepreneurial learning-entrepreneurship education. — Inclusion of marginalised young people Project Description The Youngpreneures project aims to empower young women by enhancing their entrepreneurial skills and integrating them into the labor market. It focuses on personal branding, digital marketing, intercultural management, and leadership. By addressing gender inequities and providing support, the project aims to create a more inclusive entrepreneurial landscape for young women to thrive. Project Consortium Project CoordinatorImpact Hub Stockholm – Sweden Partners Exeo Lab Srl – Italy Future In Perspective Limited – Ireland Connectus M.IKE – Greece Project Results WP1 Project Management WP2 Development of a framework for the delivery of the training curriculum WP3 Development of training curriculum for the design and delivery of the comprehensive training package with personal brand and digital marketing, intercultural management, and leadership skills WP4 Delivery of a series of transnational mentoring forum in project countries WP5 Dissemination and Exploitation Activities Our role Connectus will be responsible for the core implementation which will be the upskilling of young women (WP3) based on the needs, as these will be identified by WP2 following their experience using the most innovative techniques for curricula development. Connectus will share responsibility for the IT sections of the project, due to their previous experience in developing O.E.R.s, platforms and e-portfolios. Impact The Youngpreneures project aims to empower young women in the labor market by promoting gender equality and providing learning opportunities in personal branding, digital marketing, intercultural management, and leadership skills. The project aligns with the European Commission’s objectives and intends to achieve concrete results such as conducting a comprehensive review, developing a training curriculum, delivering mentoring forums, and implementing dissemination strategies. The impact will benefit young people, companies/organizations, education providers, authorities, career consultants, and policymakers at various levels by creating inclusive models, supporting professional development, and promoting diversity and social inclusion.

INAI4SME

INAI4SME Interdisciplinary AI training and real-world applications for SMEs Project Name: INAI4SME – Interdisciplinary AI training and real-world applications for SMEsProgramme: Erasmus+Priorities: 1. Contributing to innovation in vocational education and training. 2. Adapting vocational education and training to labour market needs. 3. Addressing digital transformation through development of digital readiness, resilience and capacity.Project ID: 2022-1-MT01-KA220-VET-000085060 Website: https://www.inai4sme.eu/elementor-174/Social media: Facebook page l LinkedIn pageDuration: 01/11/2022 to 31/10/2024Topics: Contributing to innovation in vocational education and training, Adapting vocational education and training to labour market needs, Addressing digital transformation through development of digital readiness, resilience and capacity. Project Description The overall aim of the project is to develop a Framework that provides a mechanism for both professionals and nonprofessionals, to identify digital gaps and other gaps, to help VET institutions and companies improve their ability to use and integrate AI into business life. The project will develop and test e-mentoring supported digital interdisciplinary training programs for SMEs and adapt them to VET, taking into account the advantages of interdisciplinary training and mentoring programs, especially in the field of AI tech. Project Consortium Project CoordinatorMaltese Italian Chamber of Commerce – Malta Partners Exeo Lab Srl – Italy Innomate Ldt. – Turkey ECOSISTEMAS VIRTUALES Y MODULARES SL – Spain Connectus M.IKE – Greece CEPROF – CENTROS ESCOLARES DE ENSINO PROFISSIONAL LDA – Portugal Project Results WP1 Project Management WP2 AI Framework for SMEs WP3 AI Training Modules (LMS) WP4 Open online course platform (OOC) WP5 Meetings and Events Our role Connectus throughout the whole cycle life of the project will carry out activities on the needs of the target audience on artificial intelligence. Under WP2 Connectus will be Work package n°4 – Meetings and Events the leader of the evaluation. Each partner will implement survey in their respective countries and the assessment as well as the evaluation will be reviewed by Connectus. Impact INAI4SME will support the technology diffusion, apply research and innovative teaching-learning practices in SMEs, will make vocational training more relevant to the current and future needs of the economy and society, will update and upgrade the VET curriculum for SMEs based on skills intelligence, train staff with the skills needed by the labour market and adapted to the green and digital transitions adhering to changing skills needs and finally will address the differences in access and use of underrepresented groups and promote gender equality, a digital framework will be developed for educators and learners, and an innovative digital educational content will be created.

CollaboratiVET

CollaboratiVET Creating a collaborative environment in VET Project Name: CollaboratiVET: Creating a collaborative environment in VET Programme: Erasmus+Priorities: 1. Contributing to innovation in vocational education and training. 2. Increasing attractiveness of VET. 3. Addressing digital transformation through development of digital readiness, resilience and capacity.Project ID: 2022-1-DE02-KA220-VET-000089169Website: https://collaborativet.eu/Social media: Facebook page l LinkedIn pageDuration: 01/09/2022 to 31/08/2024 Topics: Contributing to innovation in vocational education and training, Increasing attractiveness of VET, Addressing digital transformation through development of digital readiness, resilience and capacity. Project Description CollaboratiVET aims to integrate the flipped approach to VET institutions enhancing VET teachers’ skills and competences to be corresponded to the 21st century skills alongside with the stimulating activities in the era of collaboration so as to maximize the capacity of each VET student capacity. Through this new cross-fertilized knowledge, the attractiveness of VET is going to be increased and the number of dropouts will be decreased. Project Consortium Project CoordinatoriEUROPAISCHER VERBAND BERUFLICHER BILDUNGSTRAGE R (EVBB) – Germany Partners AKMI ANONIMI EKPAIDEFTIKI ETAIRIA – Greece European E-learning Institute – Denmark BK Consult GmbH – Germany Connectus M.IKE – Greece MOMENTUM MARKETING SERVICES LIMITED – Ireland INDEPCIE SCA – Spain Project Results WP1 Project Management WP2 Development of a framework for the establisment of collaboration practice through the use of Flipped Approach in VET WP3 Development of training curriculum for the design and delivery of a Flipped Approach collaborative learning environment WP4 Delivery of a Toolbox with 20 collaborative activities WP5 Dissemination and Exploitation Activities Our role Connectus will design the layout of the library of the Collaborative Toolkit as well as a set of 20 collaborative activities acting as a companion to the Collaborative Toolbox Library under WP4 so as to support with hands-on materials for an effective collaborative environment even in online-hybrid-physical setting allowing a deployment of innovative educational methods in order to promote ways of creating an environment of team work and strengthening the opportunities of collaboration between students while teaching and keep them engaged with activities and concepts that they have never tried before. Impact Digital technology is closely linked to innovation and CollaboratiVET will make the most of technological advances by identifying the needed skills for establish Flipped Approach in VET, educating on how to implement the Flipped Approach in their own classrooms, providing VET educators with the latest technology collaborative tools and raising awareness and fostering the European VET institutions with a new learning method, characterised by a student-centred approach and active learning. CollaboratiVET will empower educators to rethink their use of technology in the light of new pedagogical approaches, and to become more skilled in the selection and use of digital tools to favour student inclusion and effective learning.

Activism Against Ableism

Activism Against Ableism Fostering political participation and activism of differently abled young citizens Project Name: Fostering political participation and activism of differently abled young citizens Programme: Erasmus+Priorities: 1. Inclusion and diversity in all fields of education, training, youth and sport. 2. Common values, civic engagement and participation. 3. Promoting active citizenship, young people’s sense of initiative and youth entrepreneurship including socialentrepreneurship.Project ID: 2022-1-DE04-KA220-YOU-000087327Website: https://aaa-eu.euSocial media: Facebook page l Instagram l TwitterDuration: 01/09/2022 to 31/08/2024 Topics: Promoting active citizenship, young people’s sense of initiative and youth entrepreneurship including social entrepreneurship. Project Description Activism Against Ableism aims to foster social awareness on ableism and the challenges it creates for differently abled people preventing discrimination and fostering inclusion, empower Young European citizens with disability to become socially/politically active, promote their advocacy activism regarding disability policies through collaborative/participatory strategies, train youth workers on these strategies, develop networks to foster awareness and inclusive intervention and influence policymaking in the area. Project Consortium Project Coordinatoriserundschmidt GmbH – Germany Partners Rightchallenge – Associação – Portugal FUTURE IN PERSPECTIVE LIMITED – Ireland Exeo Lab Srl – Italy SYNTHESIS CENTER FOR RESEARCH AND EDUCATION LIMITED – Cyprus Connectus M.IKE – Greece AYUNTAMIENTO DE QUART DE POBLET – Spain Project Results WP1 Project Management WP2 Establishment of a European network and National ecosystems WP3 Methodology to promote the political participation of differently abled young citizens WP4 Activism Against Ableism” for youth workers WP5 Promoting “Activism Against Ableism”   Our role CONNECTUS will be responsible for the development of the quality assurance plan which will map out strategies to monitor and assess the quality of project activities and results, ensuring they respond to participants’ needs and so promoting the project’s impact potential under WP1. Connectus has expertise in curricula development for vulnerable populations, digital education tools and project management and so will be the leader of WP4 – Activism Against Ableism for youth workers and will work on creating the Handbook. Impact Activism Against Ableism will foster social awareness on disability and ableism by supporting Young European citizens with disability to become socially and politically active, promoting their participation and activism regarding disability policies and challenging social, cultural and employment policies that favour ableism – the discrimination and social prejudice against people with disabilities that favours able bodied people. It also aims to prevent discrimination and to promote the empowerment, civic engagement and political participation of youth, focusing on differently abled young people to contribute to policymaking in this area.