ENTREGAMER

Developing the entrepreneurial capacities of university students in AI-based gamified environments

Project Name: ENTREGAMER
Programme: Erasmus+
Priorities: Addressing digital transformation through development of digital readiness, resilience and capacity, Supporting innovation and entrepreneurial skills of students
Project ID: 2025-1-PL01-KA220-HED-000363162
Website: Coming soon
Social media: Facebook | LinkedIn 
Duration: 24 months
Topics: Artificial Intelligence (AI) and data usage, Entrepreneurial learning – entrepreneurship education, Development of training courses

Project Description

EntreGamer is a project designed to enhance entrepreneurial education in higher education by leveraging AI-powered, gamified learning tools. Aligned with the European Commission’s goals to increase graduate employability and foster entrepreneurial mindsets, the project uses the EntreComp framework to guide competence development.

EntreGamer aims to create equal opportunities in the labour market by offering three core tools: Entreplay, an open-access platform for entrepreneurship learning; AIPathSense Mentor, an AI-driven academic and self-reflection advisor; and EntreGameHub, a gamified community space that fosters student engagement and collaboration in entrepreneurship.

Project Consortium

Project Coordinator:
UNIWERSYTET EKONOMICZNY W KRAKOWIE – Poland

Partners

  • STICHTING HOGER BEROEPSONDERWIJS HAAGLANDEN – Netherlands
  • JUSTUS-LIEBIG-UNIVERSITAET GIESSEN – Germany
  • Connectus – Greece
  • INNOMATE – Turkey
  • Universitat Internacional Valenciana-Valencian International University – Spain

Project Results

WP1: Project Management

WP2: Entreplay: Open access learning platform for entrepreneurship in gamified environment

WP3: AIPathSense Mentor: AI-Empowered Self-Reflection and Academic Pathway Adviser

WP4: EntrepGameHub: Student community for Entrepreneurship in gamified environment

WP5: Promotion of project results

Our role

Connectus will play a key role in the EntreGamer project by leading the development of digital learning tools and supporting the creation of AI-powered educational content. With its expertise in designing e-learning platforms and interactive resources, Connectus will contribute to building the Entreplay and AIPathSense Mentor systems, ensuring they are user-friendly, engaging, and aligned with entrepreneurial learning goals.

The organization will also support the development of gamified content and upskilling materials aimed at students and educators. In addition, Connectus will be responsible for shaping the project’s dissemination strategy, including branding, social media content, newsletters, and promotional materials. It will coordinate outreach to ensure strong project visibility and stakeholder engagement.

Connectus will also assist in piloting tools, gathering user feedback, and refining content based on input from students and teachers. Its work will directly support the project’s goals of improving digital readiness and entrepreneurial competencies.

Impact

To ensure strong project impact and quality, EntreGamer will implement a comprehensive quality assurance framework with regular peer reviews and validation of deliverables. A dedicated Quality Management Team will monitor progress and provide feedback throughout. Clear performance indicators will track engagement, satisfaction, and learning outcomes. Project tools like Gantt charts and BASECAMP will support real-time planning and issue resolution. Regular meetings and reports will ensure timely delivery of all activities. Stakeholder feedback via surveys and interviews will guide improvements. Piloting with students and educators will ensure relevance and usability. Dissemination will include events, digital outreach, and printed materials. Social media and newsletters will boost visibility. Overall, this structured approach will ensure alignment with project goals and sustained impact.